Phase 01 · Foundation
Fresh off Tutorial Island
This route assumes a funded members account, not an iron account. Lock in the account-safety rules, then bank the short utility quests and unavoidable combat XP before manual training.Phase 02 · Fast XP
Quest the early levels
Front-load fixed rewards and put every selectable early lamp into Slayer. The route reaches the Animal Magnetism and Recipe for Disaster floors without wasting slow restricted-build training.Phase 03 · Core unlocks
Mithril gloves & utility
Build the everyday pure kit: mithril gloves, prayer books, and Ava equipment. The skill gates are placed immediately before the quests that consume them.Phase 04 · Traversal
Open the midgame map
Open the major travel regions and establish the exact floors needed by Rum Deal, Regicide, and the later pure-safe chains. Optional collection grinds are clearly separated from route requirements.Phase 05 · Combat kit
Anchor, blade, blowpipe & fire cape
Finish every remaining automatic Attack reward before locking 60 Attack, then buy and repair the quest weapons at their real costs and requirements.Phase 06 · Power spike
Ancients & efficient quest XP
Unlock the core spellbooks and route the large selectable lamps into Slayer. Fossil Island and the museum turn otherwise slow Slayer levels into quest and display rewards.Phase 07 · Optional depth
Future-proof the account
Pure-safe modern questing and utility for the 60 Attack · 52 Prayer plan. Finish every automatic Prayer reward before training the final cap.Phase 08 · 83 combat
Finish the max
At 60 Attack · 52 Prayer, 1 Defence, and 99 Strength, Ranged, Magic, and Hitpoints, the account displays 83 combat.Reference
Key unlocks
Do not finish