Maxed 1 Defence Pure

60 Attack · 52 Prayer · 1 Defence · 99 Strength · 99 Ranged · 99 Magic

Fixed route XP: 70,100 Attack (level 46) · 23,931 Prayer (level 35)

Active plan60 Attack · 52 Prayer1 Defence · max combat 83
Attack
Prayer

Phase 01 · Foundation

Fresh off Tutorial Island

This route assumes a funded members account, not an iron account. Lock in the account-safety rules, then bank the short utility quests and unavoidable combat XP before manual training.
0/25

Phase 02 · Fast XP

Quest the early levels

Front-load fixed rewards and put every selectable early lamp into Slayer. The route reaches the Animal Magnetism and Recipe for Disaster floors without wasting slow restricted-build training.
0/25

Phase 03 · Core unlocks

Mithril gloves & utility

Build the everyday pure kit: mithril gloves, prayer books, and Ava equipment. The skill gates are placed immediately before the quests that consume them.
0/23

Phase 04 · Traversal

Open the midgame map

Open the major travel regions and establish the exact floors needed by Rum Deal, Regicide, and the later pure-safe chains. Optional collection grinds are clearly separated from route requirements.
0/32

Phase 05 · Combat kit

Anchor, blade, blowpipe & fire cape

Finish every remaining automatic Attack reward before locking 60 Attack, then buy and repair the quest weapons at their real costs and requirements.
0/15

Phase 06 · Power spike

Ancients & efficient quest XP

Unlock the core spellbooks and route the large selectable lamps into Slayer. Fossil Island and the museum turn otherwise slow Slayer levels into quest and display rewards.
0/23

Phase 07 · Optional depth

Future-proof the account

Pure-safe modern questing and utility for the 60 Attack · 52 Prayer plan. Finish every automatic Prayer reward before training the final cap.
0/36

Phase 08 · 83 combat

Finish the max

At 60 Attack · 52 Prayer, 1 Defence, and 99 Strength, Ranged, Magic, and Hitpoints, the account displays 83 combat.
0/11

Reference

Key unlocks

Granite maul50 Attack PvP special
Dragon scimitar60 Attack mainstay
Fire capeMelee cape milestone
Ava's accumulatorRanged utility
Mithril glovesPure-safe RFD reward
Dwarf multicannonLow-HP Ranged training
Ancient staffAncient Magicks
Climbing bootsEarly melee boots
Arkan blade2025 pure-safe 60-Attack unlock

Do not finish

Danger quests (non-exhaustive)

Some are useful to start, but their completion or repeatable rewards can ruin a 1 Defence build. Verify every unlisted reward before claiming it.
A Soul's BaneCompletion awards Defence XP.
Between a Rock…Completion awards Defence XP; start only for a specific access or diary use case.
Dragon Slayer IStart only after 69 Slayer for the route access; never complete.
The Fremennik TrialsCompletion awards Defence XP; start only for a specific access use case.
Holy GrailCompletion awards substantial Defence XP; start only if you specifically need Fisher Realm access.
Nature SpiritCompletion awards Defence XP.
Observatory QuestThe random constellation reward can include Defence XP; do not gamble the build.
Olaf's QuestCompletion awards Defence XP; start only if you specifically need brine rat access.
Tears of GuthixThe minigame rewards the lowest skill and can award Defence XP on a pure. Do not play it.
What Lies BelowCompletion awards Defence XP; obtain the beacon ring without finishing if needed.

Reset progress

Reset all guide progress saved in this browser? This cannot be undone.